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Wednesday, November 16, 2016

Necrons (NetEA Tournament Pack 2013) and Thousand Sons (6.1.2)

Well we manage another game of epic. It was 3000 point per side and it was between Necrons (NetEA Tournament Pack 2013) and Thousand Sons (6.1.2)

Trent played the Thousand Sons(6.1.2) and I Played the Necrons (NetEA Tournament Pack 2013)

Link to Thousand Sons (6.1.2)..

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=30250&start=60

Changes tested..

  • Beam of greater Power
  • Dropped the rubric rule
  • Deceivers Formation

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Armies used

Necrons (NetEA Tournament Pack 2013)
INFANTRY PHALANX [405]
Necron Lord, 6 Warriors, Pariahs, 3 Immortals
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
PYLON [200]
VENATOR MANIPLE [200]
6 Flayed Ones
VENATOR MANIPLE [200]
6 Flayed Ones
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
WARBARQUE [300]
WARBARQUE [300]

DSCF9029

Thousand Sons

RUBRIC FELLOWSHIP [275]
Sorcerer, 6 Thousand Sons Marines units.

RUBRIC FELLOWSHIP [275]
Sorcerer, 6 Thousand Sons Marines units.

AHRIMAN'S CHOSEN [450]
Sorcerer, 9 Thousand Sons Marines units. All have the Teleport ability

NEOPHYTE CLASS [175]
One Sorcerer, 9 Neophyte units

Deceivers Formation 275
4 Deceiver

Deceivers Formation 275
4 Deceiver

THOUSAND SONS ARMOR [375]
5 Land Raider

THOUSAND SONS ARMOR [400]
4 Land Raider, 2 Predator

GREATER SPIRES OF TZEENTCH [200]
Greater Spire of Tzeentch
GREATER SPIRES OF TZEENTCH [200]
Greater Spire of Tzeentch

DSCF9028

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Deployment

  DSCF9030

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Turn 1

  • Necrons teleporting..

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  • Thousand Sons win SR and go first…
  • Thousand Sons..

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  • Thousand Sons..

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  • Thousand Sons..

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  • Thousand Sons..

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  • Thousand Sons..

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  • Thousand Sons..

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  • Thousand Sons..

DSCF9039

  • Thousand Sons..

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  • Thousand Sons..

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END OF TURN SHOT

DSCF9042

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Turn 2

  • Both sides teleport formations on to the table..

DSCF9043DSCF9044

  • Thousand Sons win SR and go first…
  • Thousand Sons win
  • Thousand Sons

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  • Thousand Sons

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  • Necrons

DSCF9049DSCF9050

  • Necrons

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  • Thousand Sons

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  • Thousand Sons

DSCF9053

  • Thousand Sons

DSCF9054

  • Thousand Sons

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  • Thousand Sons

DSCF9056

  • Thousand Sons

DSCF9057

  • Thousand Sons

DSCF9058

  • Thousand Sons

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END OF TURN SHOT

DSCF9060

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Turn 3

  • Necrons teleporting..

DSCF9061

  • Thousand Sons win SR and go first..
  • Thousand Sons..

DSCF9062

  • Thousand Sons..

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  • Necrons

DSCF9064DSCF9065

  • Thousand Sons..

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  • Necrons do sustain fire with MONOLITH PHALANX and so shoot the THOUSAND SONS ARMOR, giving it a BM(Sorry no pic)
  • Necrons

DSCF9069DSCF9071

  • Thousand Sons..

DSCF9072

  • Necrons

DSCF9073DSCF9076

  • Thousand Sons..

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  • Necrons

DSCF9078DSCF9080

  • Thousand Sons..

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  • Necrons

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  • Thousand Sons..

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  • Thousand Sons..

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END OF TURN SHOT

DSCF9085

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Turn 4

  • Necrons teleporting..

DSCF9086

  • Thousand Sons win SR and go first..
  • Thousand Sons..

DSCF9087DSCF9088

  • Necrons

DSCF9089DSCF9091

  • Necrons

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  • Thousand Sons..

DSCF9094

  • Necrons

DSCF9095

  • Thousand Sons..

DSCF9096

  • Necrons

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  • Necrons

DSCF9098DSCF9100

  • Thousand Sons..

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  • Necrons

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  • Thousand Sons..

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  • Necrons

DSCF9104DSCF9105

  • Thousand Sons..

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  • Thousand Sons..win on count back 1490 to 1692
Victory Condition Thousand Sons(6.1.2) Necrons
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

 DSCF9107

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Summary
 
 
Well talk about first teleport..We both just about split our sides with laughter..Some of my dice rolling didn't help tonight. So by the end of turn 4, I need to hold the Blitz and kill his BTS, which in the end I did neither..
 
Any ways most of the changes for the Thousand Sons, never got a work out in this game. The Beam of greater Power seam to work fine..The Deciver formation work ok..
 
Regards
Greg

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